ALBANY, New York, July, 11, 2016 – Gaming technology is evolving at a remarkably rapid speed. From the seemingly ancient years of 2D games to the modern 3D games, the global gaming industry has contributed a reasonable share of technology advancements. Recent changes in app stores, mobile device technologies, freemium business models, and social networks have drastically shifted the entire gaming industry. Faster and reliable internet connections have helped cloud computing gain more momentum. Mobile gaming has shifted towards internet gaming through social networking sites such as Facebook and cloud gaming is the latest trend.
The popularity of different types of online games is rapidly growing. The availability of different platforms is expected to comfort gamers. For one thing, cloud gaming is expected to benefit the global gaming market. It creates an opportunity to run games faster and access them as easily as accessing movies and music. With cloud computing, games have not only become easily accessible via tablets and computers but also have become cheaper.
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High penetration of resource-limited devices and mobile devices will increase the demand for cloud-gaming services, predicts a research report added by Market Research Hub to its repository of reports. The research report, titled ‘Global Cloud Gaming Market 2016-2020,’ states that the market is predicted to expand at a 29.33% CAGR from 2016 to 2020. Primarily, reduced cost of cloud gaming platforms, minimum installation time, and the growth in free-to-play models are some of the factors expected to boost the global cloud gaming market.
This 57-page research report on the global cloud gaming market defines cloud gaming and further briefs about the recent trends in cloud gaming. People use different platforms such as consoles, TVs, PCs, tablets, and mobile devices to play their favorite video games. The introduction of cloud computing has led to worldwide commercialization and development of gaming platforms.
The report also profiles all leading players operating in the global cloud gaming market along with their developments. G-Cluster, Nvidia, PlayGiga, Sony Computer Entertainment, Ubisoft Entertainment, Amazon, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Microsoft, and Nintendo are some of the prominent players operating in the global cloud gaming market. Considering the rising population of gamers, leading game developers are consistently introducing new games on the cloud platforms. Even though the global cloud gaming market is expected to go through a smooth phase, leading players will have to face a few challenges. Concerns related to security and privacy are projected to hamper the growth of the global cloud gaming market.
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With the entry of new companies, the global cloud computing market has become extremely competitive. The Middle East and Africa, the Americas, Asia Pacific, and Europe are the regions studied in the report on the global cloud gaming market.
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