Albany, New York, September 04, 2016: A new market research report has been added by Market Research Hub (MRH) announces the release of a new report on the global youth and amateur adult league sports software market. The report offers market forecast and analysis on the global youth and amateur adult league sports software market during the forecast period 2016-2022. According to the report, growing popularity of youth and amateur sports leagues around the world is expected to provide an impetus to demand for adoption of sports software market. The report forecasts the global youth and amateur adult league sports software market to increase at a steady compound annual growth rate (CAGR) during the forecast period 2016-2022.
Development and management of sports software, sports websites, volunteer management software and tracking of cash payments, rosters, game attendance, team payments, statistics, and game results is effectively achieved through the adoption of sports software. According to the report, staggering increase in sports automation technology will contribute to the development of the market during the forecast period.
Key revenue channels in the global youth and amateur adult league sports software include charging a transaction fee to teams, billing the teams for using software licenses, and charging an annual fee per registration. According to the report, service providers also charge for customising the design and graphics of the website. Allowing the provision of premium services, including messaging and real-time communication is another revenue generation module for vendors. While some vendors offer a full gamut of services to clients, specialised services are also available through niche vendors. For example, some vendors are specialists in offering credit card processing services, while other offer specialised services for facility management. Among the several services offered by vendors, player registration process remains one of the most lucrative as it offers the potential to generate the maximum revenue.
According to the report, the global youth and amateur adult league sports software market is at a nascent stage, and key players are focusing on acquiring small specialised providers to offer a large set of capabilities to their clients. While acquisition broadens the scope of services, integrating various software modules into a single functioning platform remains a key challenge for vendors.
Analysing the market for the forecast period 2016-2022, the report predicts that the host of benefits offered by automated software will continue to boost adoption by teams. Software for youth and amateur adult leagues represents 4.3% of overall spending of the U.S. youth sports market. The report forecasts that rising awareness and positive word-of-mouth will continue to fuel the growth of the market during the forecast period.
According to the report, the market leaders include Blue Star Sports, Time / Sports Illustrated Play, ACTIVE Network / ACTIVE Sports, NBC Sports / Sport Ngin Hudl, Affinity Sports, TeamSnap, EZFacility, Dicks / Blue Sombrero, and Cogran Systems. An exhaustive list of all the market participants is available in the report.
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